About the same as the first.
There was not much change in the animation style, but I do like seeing the defenseless stickman get brutally hurt. I thought the upgrades were clearly better than the first, plus I hated the upgrade in the first one where for one jump you could have another person in the shopping cart. Some music or other sound would benefit the game, as would a tutorial because the controls were sort of hard to grasp if you were playing for the first time. The atmosphere and physics were difficult at first but I eventually got the hang of it.
There needs to be something you're aiming for in this game, simply collecting all of the upgrades and getting a higher score than your last attempt really doesn't cut it. There needs to be somewhere you have to land, or a certain score to achieve, or achievements that unlock free and extended play mode, do you see where I'm getting at? Simply trial after trial collecting money grows monotonous. Anyway, it was fun for a while, but the gameplay is definately limited. Keep up the good work.