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ChandlerThompson

363 Game Reviews

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Simply fun.

This game was a real stress reliever for me. The animation was adorable and the controls were really easy to learn. The simple pleasure of watching a giraffe attempt to bounce to the moon is awesome itself. The music was very interesting, though it seemed like it suited the tone of the game well.

The only thing that kept this game from getting a perfect score in my opinion was that it gets fairly repetitive after a few bounces. Also, you could probably extend the game and make more enemies if the stars you collected regained your health. Anyway, I thought this game was really cute and easy to play. Keep up the great work!

Another great addition to the series.

This is spawning into being one of my favorite new series on this site. The controls were easy to learn, and I thought the animation was excellent, the way you animated the Pig Hunter made him look really neat. I enjoyed all the unique places you can visit in this game, and the different landscapes really make the animation explode off the page if you know what I mean.

I didn't really like how their were not multiple endings in this one as opposed to the first one. Having multiple endings made me want to replay the first one over again, but since you can beat the game in one sitting, it really doesn't gain any replay value. I was entertained by the game nonetheless, it had beautiful artwork and a great storyline. Keep up the good work, I'm looking forward to playing the next episode.

Decently done.

At first glance I thought this would be a simple NES Paperboy remake, but I like how you put your own creative spin on it. The animation was excellent, and the music from the game will be stuck in my head all day. I had trouble with the controls from time to time, like it would not let me change from right to left when needed, but it only happened a few times. I like the layout of the map too, all the houses and delivery items looked very unique.

I had trouble with the parameters of the buildings. Since the map had the front of the buildings pointed at you, I could never tell how much space I had to travel behind the building. I did like the increasing difficulty each time you collected a delivery, it made it fun to keep playing. It was decently addicting, but the controls were below par in my opinion. Still, it was enjoyable for the most part. Keep up the good work.

The best launch game I've ever played.

There are so many factors in this game that make it so worthy of a perfect score. The controls are very easy to learn which help to make this game so addicting. Gonzo, your animation style is so creative and unique, it is truly beautiful to the eye. Plus all the updates and new guns of sorts make the game continually fun to play. Needless to say, blasting a Squirtle out of a cannon and putting it into incriminating pain is timeless fun.

While the UFO medal is still taunting me, I could be playing this game all day and never become bored. The enemies are creative too. I love the banana and jumping on top of the giant Diglet. The music was perfect for the game too, they go extremely well with the turtle's changing facial expressions everytime it hits the ground.

This is clearly the gamer's nirvana. It is not often you come by a game that is so highly addictive with great animation. A definate addition to my favorites. Congratulations to the two of you for all the success you've made with this game. Keep up the excellent work.

A funny little game.

This is definately one of those creative novelty games that you remember playing simple because they are so unique. The setup to the game is great, I like seeing all of your friends from the site included in the game. Do the items the users need deal with any inside jokes you have? If so, that adds to the game's humor and make it even funnier. Great job on this mate, it was highly enjoyable.

The only reason I took a point off was because the game ended so abruptly. After I finished a few favors the game had ended. Trust me, that was the only problem I had, I thought the pixel animation and music fit together perfectly. The controls were easy to learn too, very helpful to a gamer. Congrats on the recognition from Mr. Fulp as well, it must be an honor. Keep up the fantastic work bro, I look forward to seeing your future submissions!

Magical-Zorse responds:

Most of the items have to do with inside jokes and stuff, but they're kinda random so people might think that's just the way they are.

And you're right, it does end abruptly, but the next one is over 5 times longer than this one.

Thanks for the review, man!
Also (I <3 You)

Very helpful.

It's great that you combined informative knowledge and humor, that should keep the viewer's attention drawn to the flash. I laughed at your examples you made for non-Clock Day flashes, the Duck Division one was definately my favorite. Thanks for including the subtitles for when Strawberry Clock was speaking, his accent is hard to understand at times, haha.

I liked the song and I'm glad you gave the option to pause it, but I think it is somewhat unnecessary to have the song because you can barely hear Strawberry Clock at all when it is playing. Maybe you could also add questions on the history of Clock Day, it would surely help newcomers. Anyway, I liked this whole tutorial, keep up the great work and happy belated Clock Day!

SupraAddict responds:

Thank you for the great review, dude. The song was made special for me by Rig, so I had to have sneaked in somehow... Well, I hope you've had a good clockday, and I hope to get another great review from you next year ;)

Slighty better than before.

I'm glad to see you fixed all of the bugs that were occuring whenever you played the minigames, that get you a bonus point from me. I am impressed by your brother's skill at animation, his style of drawing Strawberry Clock was awesome. The music fit the mood of the piece well, and I thought the storyline was creative. I'll recommend this to the adventure games collection for you.

I don't like how you teleport to the middle of the town whenever you complete a task. I am also unsure what happens when you beat the game, I didn't receive a code. The game still had a few glitches when you were talking to people, but I didn't take off any points for it. Glad to see you fixed some of the kinks and congrats on the front page. Have a great Clock Day and keep up the good work!

A good challenge.

I feel like an idiot for not reading the instruction, I used the summon ability as my first attack against Orange Clock. I enjoy these RPG games, I think this one could have used a few more option, maybe something similar to a defend or block ability would make it better. The animation and controls were both smooth and I thought the music fit the mood of the game. Good job on this, I enjoyed it.

Despite it being only a few levels, this game got repetitive fast. i also had a glitch where I tried using fire when I didn't have enough magic power and it sent me back to a previous stage, I believe the Apple Clock one. It was frustrating since I had to restart the game. But I still thought this was a mildly entertaining game. Keep up the good work and have a great Clock Day.

fullmetalchaz responds:

thanks for spotting that, ive fixed the problem

I think I just blurb'd myself.

Age 30

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