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ChandlerThompson

72 Game Reviews w/ Response

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Could use some work.

It started out somewhat unimpressively since there was no preloader. Plus trying to find some file decompressors would make the song less file heavy and the flash would load much quicker. The tutorial was quite basic, but it did teach me some things that I wasn't aware of. I never though about adding a white spot in the upper corrider of the eye, that's a good tip for upcoming artists.

You are definately helping out users by creating this, but you may want to expand the topic of drawing eyes. For example, how to draw a scared eye or a closed eye. Or drawing eyes or a girl and eyes of a guy. If you broaden the subject you should gain more recognition and more fans. I'll recommend this to the flash tutorials collection. Keep up the good work!

masamu responds:

tnx,the song really was a bad idea,i should put a shorter song in it

A funny little game.

This is definately one of those creative novelty games that you remember playing simple because they are so unique. The setup to the game is great, I like seeing all of your friends from the site included in the game. Do the items the users need deal with any inside jokes you have? If so, that adds to the game's humor and make it even funnier. Great job on this mate, it was highly enjoyable.

The only reason I took a point off was because the game ended so abruptly. After I finished a few favors the game had ended. Trust me, that was the only problem I had, I thought the pixel animation and music fit together perfectly. The controls were easy to learn too, very helpful to a gamer. Congrats on the recognition from Mr. Fulp as well, it must be an honor. Keep up the fantastic work bro, I look forward to seeing your future submissions!

Magical-Zorse responds:

Most of the items have to do with inside jokes and stuff, but they're kinda random so people might think that's just the way they are.

And you're right, it does end abruptly, but the next one is over 5 times longer than this one.

Thanks for the review, man!
Also (I <3 You)

Very helpful.

It's great that you combined informative knowledge and humor, that should keep the viewer's attention drawn to the flash. I laughed at your examples you made for non-Clock Day flashes, the Duck Division one was definately my favorite. Thanks for including the subtitles for when Strawberry Clock was speaking, his accent is hard to understand at times, haha.

I liked the song and I'm glad you gave the option to pause it, but I think it is somewhat unnecessary to have the song because you can barely hear Strawberry Clock at all when it is playing. Maybe you could also add questions on the history of Clock Day, it would surely help newcomers. Anyway, I liked this whole tutorial, keep up the great work and happy belated Clock Day!

SupraAddict responds:

Thank you for the great review, dude. The song was made special for me by Rig, so I had to have sneaked in somehow... Well, I hope you've had a good clockday, and I hope to get another great review from you next year ;)

A good challenge.

I feel like an idiot for not reading the instruction, I used the summon ability as my first attack against Orange Clock. I enjoy these RPG games, I think this one could have used a few more option, maybe something similar to a defend or block ability would make it better. The animation and controls were both smooth and I thought the music fit the mood of the game. Good job on this, I enjoyed it.

Despite it being only a few levels, this game got repetitive fast. i also had a glitch where I tried using fire when I didn't have enough magic power and it sent me back to a previous stage, I believe the Apple Clock one. It was frustrating since I had to restart the game. But I still thought this was a mildly entertaining game. Keep up the good work and have a great Clock Day.

fullmetalchaz responds:

thanks for spotting that, ive fixed the problem

Very fun game.

I always enjoy seeing what gifts Clock Day gives us, this is definately one of my favorites. Thole idea behind the game is great, it suits the Clock Day mood perfectly. The animation and music was good, and I thought the controls were smooth and easy to learn. I like the upgrades too, they gave me a reason to keep playing. Always nice to see a Clock Day submission witha ctual effort, kudos.

The only thing I didn't like was how repetitive the game became. I understand it only had one objective, but the simple mechanics of shooting and jumping didn't cut it. Also, there were some coins in the air that you couldn't get even with the jump boost, it was annoying after a while. Aside from that, this is my favorite Clock Day submission so far this year. Keep up the excellent work!

Lambtaco responds:

You gotta buy more jump power. Or coin magnet power. A lot of the early coins are there to tease you.

It had its moments.

I'm a fan of escape games, so this kept me entertained for a while. I am impressed by your animation talents, I think the way you animated the PS3 scene looked pretty cool. The music was nice too. One thing I didn't like was how everything in the room was clickable, I was pointing the laser pointer at the cat for five minutes because I thought I would achieve something. I think it would benefit you greatly if you could only select the necessary items.

I found the mini game and I got a laugh out of it, and I thought the humor in the game was clever too, the dating sims part was very funny. The game wasn't based too much on logic, but I thank you for explaining the ending in the credits because I wouldn't have the slightest idea of how the boy escaped. Aside from that, it was a decent game with lots of humor. I hope to see you finish this, it's a nice game. Keep up the good work!

HolyKonni responds:

If you liked the animation you should check out my other (newer) stuff, this one is really old by now. Anyway, thanks for the best review yet!

Not overly impressing.

I am somewhat dissapointed to see this game you've made. Simply bringing the use of a stopwatch to the internet and letting people see who can stay on the longest does not seem like much of a game to me. I've viewed your other work which is very well organized and fun to play. After letting this online stopwatch run on my computer for a couple of minutes, I realized this game had no value.

The setup to the game made it look promising, vibrant colors and sounds, but after that it all went downhill. Even the simple button clicking games keep you entertained for the majority of the time spent playing. Those games have a funny message that changes as time passes by, you could have at least had something enjoyable such as pictures displayed in the game.

Once again, this was inferior to your other work. I hope to see improvement from this game in your next submission. Keep up the good work!

K-Guare responds:

The game is a joke. :]
But thank you for your compliments, and criticism.

Decently made.

This a pretty clever collection of error messages. I love whenever you go to the Vista screen and it always gives you one choice, I thought that was very creative. Good job for creating so many types of desktops to choose from, that must have taken a long time to complete. Plus the start up music gave it a realistic feeling to it. Good job all around.

One problem I had was that it seemed like some of the messages had been done in previous error flashes, mainly the dime a dozen Bill Gates jokes. I understand that the purpose of the flash was to show error messages, but being able to click around on the desktop could have lightened the mood. Simply reading messae over again is pretty boring.

Aside from those two flaws I saw, I thought this was pretty good errors parody flash. Keep up the good work!

AntoArts-Admin responds:

Yeah, I believe more error games would do it.

Quote from my comments:
"Many new errors never seen before, but many classics here too!"

So, I've chosen to have some classics in this flash too ;)

Had its highs and lows.

Any author can make a run of the mill Mario game and submit it to this site and gain success from it. That's basically what I thought it was. Granted, the lower resolution of pixelation as the game continued on was creative, but the simple and trial and error method made the game seem boring. The artwork was decent and the medals were something to make it a tad more enjoyable.

The abstraction concept is a good idea for a game, but I think you added to the wrong game. A basic Mario-like game doesn't really fit the purpose that you stated within the artist's statement box in the game. You could've have really taken the concept to the next level by making it into an adventure game with all sorts of missions, therefore mixing the abstraction with more difficulty. I just felt this was the wrong genre of game to tie the abstraction idea into.

I've seen both of your work, and this was far from what you normally submit. It was entertaining for a while, but the repeated bore of jumping onto enemies made the game lack. The slight creativty, concept, and artwork were all that benefitted you for the game. Hope to see other amusing submissions from you guys in the future, keep up the good work.

Glaiel-Gamer responds:

I'm curious as to what you think the artist statement says

I think I just blurb'd myself.

Age 30

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